Shapely : cascaded_union seems to return too many polygons
Hiking & ActivitiesShapely’s cascaded_union: Why You Might Be Seeing More Polygons Than You Expect
Shapely, that awesome Python library for playing around with geometric shapes, can be a real lifesaver. It lets you do all sorts of cool things, like figuring out areas, finding intersections, and, of course, combining shapes. That’s where cascaded_union (now, unary_union) comes in. It’s supposed to take a bunch of polygons and merge them into one. Simple, right? Well, sometimes you run into a head-scratcher: it spits out more polygons than you started with, or at least more than you’d expect! What gives?
The Puzzle: When One Plus One Doesn’t Equal One
You feed cascaded_union (or its modern equivalent, unary_union) a pile of polygons, expecting a nice, neat union. Instead, you get a MultiPolygon – basically, a collection of separate polygons. It’s like expecting a smooth blend of paint and getting a speckled mess. Annoying, isn’t it?
The Culprits: Why This Happens
So, why does this happen? There are a few usual suspects:
They Don’t Actually Touch: This one’s pretty straightforward. If your polygons are just hanging out, not overlapping at all, then the union is, well, just a collection of those separate polygons. Shapely’s just doing its job here.
Something’s Fishy with the Shapes: Shapely’s pretty smart, but it can get tripped up by “invalid” geometries. Think of it like trying to assemble a puzzle with bent pieces. These invalid shapes can have self-intersections or weird ring orientations. cascaded_union might throw its hands up and give you a fragmented result.
The Tolerance Tango: Under the hood, Shapely uses something called GEOS, and GEOS works with a certain level of precision, or “tolerance.” Imagine trying to fit two pieces of wood together, but your saw isn’t perfectly accurate. If your polygon coordinates are almost the same, but not quite, cascaded_union might not see them as overlapping.
Old News: cascaded_union is a bit of a relic these days. While it might still work, the cool kids are using unary_union. It’s generally faster and more reliable.
The Fixes: Taming Those Pesky Polygons
Alright, enough complaining. Here’s how to wrangle those polygons into submission:
Shape Up Your Shapes: First things first, make sure your polygons are valid! Use the is_valid attribute to check. If you find a bad one, use make_valid from shapely.validation to try and fix it. It’s like a geometry doctor!
Double-Check the Connection: Are your polygons actually overlapping? Use the intersects method to be sure. No overlap, no union, simple as that.
Upgrade to unary_union: Seriously, just do it. It’s the modern way.
Give Them a Trim: Sometimes, simplifying your polygons can help. The simplify method lets you reduce the number of points, which can smooth out those tiny coordinate differences. Just be careful not to overdo it and change the shape too much!
Round ‘Em Up: If you’re dealing with super-precise coordinates, try rounding them off a bit. This can help avoid those tolerance issues.
Dissolve, Dissolve, Dissolve: Even after all this, unary_union might still give you a MultiPolygon. In that case, try running unary_union again on the individual polygons within the MultiPolygon. It’s like giving it a second chance to merge everything together.
Example Time!
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